But the charm itself can't be removed from a creature by anything short of divine intervention or the wish spell. In any case, a charm can't be used in the area created by an antimagic field or a similar effect, and a charm's effects are susceptible to dispel magic and the like. If a charm lets you cast a spell, you are able to do so without spending a spell slot or providing any components (verbal, somatic, or material). ![]() ![]() Some charms can be used only once, and others can be used a specific number of times before vanishing. Legendary creatures, such as ancient gold dragons and unicorns, sometimes grace their allies with charms, and some explorers find themselves bearing the magic of a charm after discovering a long-lost location that is drenched in primeval magic. ![]() For example, a wizard who finds an eldritch secret in a dead archmage's spellbook might be infused with the magic of a charm, as might a character who solves a sphinx's riddle or drinks from a magic fountain. A charm is a minor supernatural gift, which can be received in a large variety of ways.
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